The Phenomenal 3D Works of Simon BlancApril 19, 2012 at 11:00 am | Posted in Conventional Art | Leave a comment
Tags: 3d, illustration
Hello once again, fellow artists! It’s the Imikimi Team here, back once again to share with you more awesome artwork for your hungry eyes to behold. While we try to cover all sorts of different arts and crafts, one of the areas we’ve yet to feature is 3D artwork. And so today we hope you enjoy the beautiful 3D artwork of Simon Blanc.
Working as a full-time artist for Blur (the studio behind some of the most mind-blowing cinematic sequences in Star Wars: The Old Republic, Batman: Arkham City, Resident Evil, X-Men Origins: Wolverine, Mass Effect, Bioshock 2, Avatar, Halo, Fable, Prototype, etc.), French CG artist Simon Blanc has helped to craft some of the most spectacular 3D worlds and creatures your eyes have ever seen. And these worlds have been seen by millions of viewers and gamers around the globe.
Taking a moment to peruse over his gallery at CGSociety, Simon’s work is highly detailed. The characters he is capable of digitally sculpting are all equally incredible, whether sweet and colorful, or terrifying and dark. He is clearly capable of adapting his talents to whatever the required style may be: charming, playful, action-packed, realistic, cute — he can tackle almost anything.
While Simon uses many different programs to achieve the end result, his main 2 of choice seem to be 3ds Max and ZBrush. While you may have heard of 3ds Max, which is a 3D modeling application, you may not have heard of the latter. ZBrush enables artists to digitally “sculpt” objects in much the same way that master sculptors have in the past: by adding to and taking away from different forms. Together with the use of a digital pen tablet (such as a Wacom), Simon is able to gracefully strip away that which does not belong until he is left with these beautiful models.
Having worked on so many different projects while at Blur, it is highly likely that you have seen his work before, but have just never known it. Perhaps it was a video game, or show, or title sequence. And you were surely astounded by the visuals presented before you, and we hope you are just as thrilled by the sight of them now.
As always, we want to thank you so much for stopping by the official blog of Imikimi. Come by again soon as we roll out more cool arts and crafts features for your enjoyment. Until then!
The Imikimi Team
“Every block of stone has a statue inside it and it is the task of the sculptor to discover it.” — Michelangelo